Adventure Wheel : Rewards
Art Directing, UI/UXDesign, Story Board, Mockup/Prototype animation, Marketing Design
MyVegas is a pair of apps for Facebook, iPhone, and Android where you play blackjack or the slot machines with virtual cash and earn real rewards, like meals and show tickets, at some of Las Vegas' biggest hotels and resorts. The more you play and the bigger you bet, the more "loyalty points" you earn. You get bonuses on the virtual chips and loyalty for every day you play.
App store IOS : http://itunes.apple.com/myvegas
App store Android : http://play.google.com/myvegas
The Bonus Wheel is one of our popular reward, therefore our team decided to make an "add-ons" Bonus Wheel features inside one of our bonus game call "Adventure Quest", so it will provide more motivation to push players towards completion.
- Adventure Quest inside MyVegas Slots game. Some artworks are done by the team
ROLE AND RESPONSIBILITY
I was in charge for a whole visual concept of this feature including wireframes and user flow with the team. Not only I collaborated with a game designer, product manager and producer, but also worked very closely with technical artists, effect artists and engineers so the feature will be delivered in a pixel-perfect condition. The highlights include early stage prototyping, establishing a go-to guide for developers with wireframes, encompassing the entire quest on both iOS and Android, and finally working with multiple departments to bring the entire vision of the product together.
DESIGN PROCESS & UX FLOW
Designed wireframe and user flow with the team as shown in the design process.
Adding Bonus game icons to show there is a new feature in this quest. ©playstudios
This page will show up when players click the Bonus game icon. ©playstudios
Show players how much they earned at adventure quest. ©playstudios
Show players how much their chop got multiplied after they played the game. ©playstudios
Design Phase 1
When I designed the wheel, first thing came to my mind was sparkly neon wheel in Las Vegas casino.
Design Phase 2
Although I was happy with the direction I made, I agreed after a few team meetings that we have so many neon casino looking wheel inside our game, or many other game from our competitors, but this wheel is inside a game call "Adventure quest" it should feel more like adventure not a normal casino. So I tried to make the whole wheel like a compass, and using a parchment paper for a information space.
Since this is an information page not an actual game page, Play button is grey to show that it is deactivated. ©playstudios
Push the spin button to play. ©playstudios
Back to Adventure Quest ©playstudios
Based on a storyboard, I made storyboard animation with some VFX for stakeholders and our team for presentation. It will help them understand how it should move, and what kind of VFX I am looking for.